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42 lines
1.5 KiB
42 lines
1.5 KiB
namespace Mapbox.Unity.MeshGeneration.Modifiers
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{
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using Mapbox.Unity.MeshGeneration.Data;
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using Mapbox.Unity.MeshGeneration.Components;
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using System;
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/// <summary>
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/// GameObject Modifiers
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/// Game object modifiers ran after the mesh modifiers and game object creation.Their main purpose is to work on
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/// game object and decorate/improve them in their own ways.They ran for each game object individually.
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/// It's possible to do lots of different things with GameObject Modifiers.A simple example would be MaterialModifier,
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/// which simply sets random materials to gameobject and submeshes.A more complicated example would be
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/// SpawnInside Modifier which instantiates prefabs in a polygon, like trees in a park.
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/// Any operation, you want to perform on generated entity, that would require a game object is a good candidate
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/// for game object modifiers. For example, things like adding a collider or animation would require a gameobject
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/// hence cannot be done in mesh modifier.
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/// Game object modifiers is the suggested way of customizing generated game object and we expect developers to
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/// fully utilize this by creating their own custom game object modifiers.
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/// </summary>
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public class GameObjectModifier : ModifierBase
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{
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public virtual void Run(VectorEntity ve, UnityTile tile)
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{
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}
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public virtual void OnPoolItem(VectorEntity vectorEntity)
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{
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}
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public virtual void Clear()
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{
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}
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public virtual void ClearCaches()
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{
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}
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}
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}
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