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mapbox-sdk/Unity/MeshGeneration/Modifiers/MeshModifiers/SnapTerrainRaycastModifier.cs

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1.5 KiB

namespace Mapbox.Unity.MeshGeneration.Modifiers
{
using Mapbox.Unity.Map;
using Mapbox.Unity.MeshGeneration.Data;
using UnityEngine;
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Snap Terrain Raycast Modifier")]
public class SnapTerrainRaycastModifier : MeshModifier
{
private const int RAY_LENGTH = 50;
[SerializeField]
private LayerMask _terrainMask;
private double scaledX;
private double scaledY;
public override ModifierType Type
{
get { return ModifierType.Preprocess; }
}
public override void Run(VectorFeatureUnity feature, MeshData md, UnityTile tile = null)
{
scaledX = tile.Rect.Size.x * tile.TileScale;
scaledY = tile.Rect.Size.y * tile.TileScale;
foreach (var sub in feature.Points)
{
for (int i = 0; i < sub.Count; i++)
{
var h = tile.QueryHeightData((float)((sub[i].x + md.PositionInTile.x + scaledX / 2) / scaledX), (float)((sub[i].z + md.PositionInTile.z + scaledY / 2) / scaledY));
RaycastHit hit;
Vector3 rayCenter =
new Vector3(sub[i].x + md.PositionInTile.x + tile.transform.position.x,
h + RAY_LENGTH / 2,
sub[i].z + md.PositionInTile.z + tile.transform.position.z);
if (Physics.Raycast(rayCenter, Vector3.down, out hit, RAY_LENGTH * 5, _terrainMask))
{
sub[i] += new Vector3(0, hit.point.y + md.PositionInTile.y - tile.transform.position.y, 0);
}
else
{
// Raycasting sometimes fails at terrain boundaries, fallback to tile height data.
sub[i] += new Vector3(0, h, 0);
}
}
}
}
}
}