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using Mapbox.Unity.MeshGeneration.Data;
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namespace Mapbox.Unity.Map
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{
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public abstract class MapboxDataProperty
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{
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public event System.EventHandler PropertyHasChanged;
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protected virtual void OnPropertyHasChanged(System.EventArgs e)
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{
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System.EventHandler handler = PropertyHasChanged;
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if (handler != null)
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{
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handler(this, e);
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}
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}
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public virtual bool HasChanged
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{
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set
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{
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if (value == true)
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{
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OnPropertyHasChanged(null /*Pass args here */);
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}
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}
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}
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public virtual bool NeedsForceUpdate()
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{
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return false;
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}
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public virtual void UpdateProperty(UnityTile tile)
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{
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}
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}
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}
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