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207 lines
6.0 KiB
207 lines
6.0 KiB
6 months ago
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//-----------------------------------------------------------------------
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// <copyright file="ForwardGeocodeResource.cs" company="Mapbox">
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// Copyright (c) 2016 Mapbox. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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namespace Mapbox.Geocoding
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{
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using System;
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using System.Collections.Generic;
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using Mapbox.Utils;
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using UnityEngine;
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/// <summary> A forward geocode request. </summary>
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public sealed class ForwardGeocodeResource : GeocodeResource<string>
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{
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/// <summary>
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/// ISO 3166-1 alpha-2 country codes.
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/// See <see href="https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2">for all options</see>.
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/// </summary>
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private static readonly List<string> CountryCodes = new List<string>()
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{
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"ad", "ae", "af", "ag", "ai", "al", "am", "ao", "aq", "ar", "as", "at", "au", "aw", "ax", "az", "ba", "bb", "bd", "be", "bf", "bg", "bh", "bi", "bj", "bl", "bm", "bn", "bo", "bq", "br", "bs", "bt", "bv", "bw", "by", "bz", "ca", "cc", "cd", "cf", "cg", "ch", "ci", "ck", "cl", "cm", "cn", "co", "cr", "cu", "cv", "cw", "cx", "cy", "cz", "de", "dj", "dk", "dm", "do", "dz", "ec", "ee", "eg", "eh", "er", "es", "et", "fi", "fj", "fk", "fm", "fo", "fr", "ga", "gb", "gd", "ge", "gf", "gg", "gh", "gi", "gl", "gm", "gn", "gp", "gq", "gr", "gs", "gt", "gu", "gw", "gy", "hk", "hm", "hn", "hr", "ht", "hu", "id", "ie", "il", "im", "in", "io", "iq", "ir", "is", "it", "je", "jm", "jo", "jp", "ke", "kg", "kh", "ki", "km", "kn", "kp", "kr", "kw", "ky", "kz", "la", "lb", "lc", "li", "lk", "lr", "ls", "lt", "lu", "lv", "ly", "ma", "mc", "md", "me", "mf", "mg", "mh", "mk", "ml", "mm", "mn", "mo", "mp", "mq", "mr", "ms", "mt", "mu", "mv", "mw", "mx", "my", "mz", "na", "nc", "ne", "nf", "ng", "ni", "nl", "no", "np", "nr", "nu", "nz", "om", "pa", "pe", "pf", "pg", "ph", "pk", "pl", "pm", "pn", "pr", "ps", "pt", "pw", "py", "qa", "re", "ro", "rs", "ru", "rw", "sa", "sb", "sc", "sd", "se", "sg", "sh", "si", "sj", "sk", "sl", "sm", "sn", "so", "sr", "ss", "st", "sv", "sx", "sy", "sz", "tc", "td", "tf", "tg", "th", "tj", "tk", "tl", "tm", "tn", "to", "tr", "tt", "tv", "tw", "tz", "ua", "ug", "um", "us", "uy", "uz", "va", "vc", "ve", "vg", "vi", "vn", "vu", "wf", "ws", "ye", "yt", "za", "zm", "zw"
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};
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// Required
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private string query;
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// Optional
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private bool? autocomplete;
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// Optional
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private string[] country;
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// Optional
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private Vector2d? proximity;
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// Optional
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private Vector2dBounds? bbox;
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/// <summary> Initializes a new instance of the <see cref="ForwardGeocodeResource" /> class.</summary>
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/// <param name="query"> Place name for forward geocoding. </param>
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public ForwardGeocodeResource(string query)
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{
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this.Query = query;
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}
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/// <summary> Gets or sets the place name for forward geocoding. </summary>
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public override string Query
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{
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get
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{
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return this.query;
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}
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set
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{
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this.query = value;
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}
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}
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/// <summary> Gets or sets the autocomplete option. </summary>
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public bool? Autocomplete
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{
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get
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{
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return this.autocomplete;
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}
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set
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{
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this.autocomplete = value;
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}
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}
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/// <summary>
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/// Gets or sets the bounding box option. Bounding box is a rectangle within which to
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/// limit results, given as <see cref="Bbox"/>.
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/// </summary>
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public Vector2dBounds? Bbox
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{
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get
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{
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return this.bbox;
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}
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set
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{
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this.bbox = value;
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}
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}
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/// <summary>
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/// Gets or sets the country option. Country is an Array of ISO 3166 alpha 2 country codes.
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/// For all possible values, <see cref="CountryCodes"/>.
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/// </summary>
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public string[] Country
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{
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get
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{
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return this.country;
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}
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set
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{
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if (value == null)
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{
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this.country = value;
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return;
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}
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for (int i = 0; i < value.Length; i++)
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{
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// Validate that provided countries exist
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if (!CountryCodes.Contains(value[i]))
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{
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throw new Exception("Invalid country shortcode. See https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2.");
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}
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}
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this.country = value;
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}
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}
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/// <summary>
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/// Gets or sets the proximity option, which is a location around which to bias results,
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/// given as <see cref="Vector2d"/>.
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/// </summary>
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public Vector2d? Proximity
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{
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get
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{
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return this.proximity;
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}
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set
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{
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this.proximity = value;
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}
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}
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/// <summary> Builds a forward geocode URL string. </summary>
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/// <returns> A complete, valid forward geocode URL. </returns>
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public override string GetUrl()
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{
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Dictionary<string, string> opts = new Dictionary<string, string>();
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if (this.Autocomplete != null)
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{
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opts.Add("autocomplete", this.Autocomplete.ToString().ToLower());
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}
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if (this.Bbox != null)
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{
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var nonNullableBbox = (Vector2dBounds)this.Bbox;
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opts.Add("bbox", nonNullableBbox.ToString());
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}
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if (this.Country != null)
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{
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opts.Add("country", ForwardGeocodeResource.GetUrlQueryFromArray<string>(this.Country));
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}
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if (this.Proximity != null)
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{
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var nonNullableProx = (Vector2d)this.Proximity;
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opts.Add("proximity", nonNullableProx.ToString());
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}
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if (this.Types != null)
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{
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opts.Add("types", GetUrlQueryFromArray(this.Types));
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}
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// !!!!!!!!!! HACK !!!!!!!
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// we are seeing super weird behaviour on some iOS devices:
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// crashes with properly escaped whitespaces %20 and commas %2C - and other special characters
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// 'NSAllowsArbitraryLoads' and 'NSURLConnection finished with error - code - 1002'
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// Use 'CFNETWORK_DIAGNOSTICS=1' in XCode to get more details https://stackoverflow.com/a/46748461
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// trying to get rid of at least the most common characters - other will still crash
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#if UNITY_IOS
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Query = Query
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.Replace(",", " ")
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.Replace(".", " ")
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.Replace("-", " ");
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#endif
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return
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Constants.BaseAPI +
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ApiEndpoint +
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Mode +
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#if UNITY_IOS
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#if UNITY_2017_1_OR_NEWER
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UnityEngine.Networking.UnityWebRequest.EscapeURL(Query) +
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#else
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WWW.EscapeURL(Query) +
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#endif
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#else
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Uri.EscapeDataString(Query) +
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#endif
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".json" +
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EncodeQueryString(opts);
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}
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}
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}
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