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/**
* Copyright 2015 IBM Corp. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
//#define SINGLETONS_VISIBLE
namespace Mapbox.Unity.Utilities {
using UnityEngine;
using System;
#if NETFX_CORE
using System.Reflection;
#endif
/// <summary>
/// Singleton pattern class. This class detects if T is a MonoBehavior and will
/// make a containing GameObject.
/// </summary>
/// <typeparam name="T">The typename of the class to create as a singleton object.</typeparam>
/// <remarks>An instance of this class needs to be of type <c>UnityEngine.Object</c> As long as this is used with UnityEngine classes, this should work fine. This is to resolve issue #116 <see href="https://github.com/mapbox/mapbox-unity-sdk/issues/116"/> </remarks>
public class Singleton<T> where T : UnityEngine.Object {
#region Private Data
static private T sm_Instance = null;
#endregion
#region Public Properties
/// <summary>
/// Returns the Singleton instance of T.
/// </summary>
public static T Instance {
get {
if (sm_Instance == null)
CreateInstance();
return sm_Instance;
}
}
#endregion
#region Singleton Creation
/// <summary>
/// Create the singleton instance.
/// </summary>
private static void CreateInstance() {
#if NETFX_CORE
if (typeof(MonoBehaviour).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo())) {
#else
if (typeof(MonoBehaviour).IsAssignableFrom(typeof(T))) {
#endif
string singletonName = "_" + typeof(T).Name;
GameObject singletonObject = GameObject.Find(singletonName);
if (singletonObject == null)
singletonObject = new GameObject(singletonName);
#if SINGLETONS_VISIBLE
singletonObject.hideFlags = HideFlags.DontSave;
#else
singletonObject.hideFlags = HideFlags.HideAndDontSave;
#endif
sm_Instance = singletonObject.GetComponent<T>();
if (sm_Instance == null)
sm_Instance = singletonObject.AddComponent(typeof(T)) as T;
} else {
sm_Instance = Activator.CreateInstance(typeof(T)) as T;
}
if (sm_Instance == null)
throw new Exception("Failed to create instance " + typeof(T).Name);
}
#endregion
}
}