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mapbox-sdk/Unity/DataContainers/UnityLayerOptions.cs

21 lines
462 B

using Mapbox.Unity.MeshGeneration.Data;
namespace Mapbox.Unity.Map
{
using System;
using UnityEngine;
[Serializable]
public class UnityLayerOptions : MapboxDataProperty
{
[Tooltip("Add terrain tiles to Unity Layer")]
public bool addToLayer = false;
[Tooltip("Unity Layer id to which terrain tiles will get added.")]
public int layerId = 0;
public override void UpdateProperty(UnityTile tile)
{
tile.gameObject.layer = layerId;
}
}
}