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namespace Mapbox.Unity.MeshGeneration.Modifiers
{
using System.Collections.Generic;
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Data;
using System;
using Mapbox.Unity.Map;
using Mapbox.Utils;
/// <summary>
/// UV Modifier works only with (and right after) Polygon Modifier and not with Line Mesh Modifier.
/// If UseSatelliteRoof parameter is false, it creates a tiled UV map, otherwise it creates a stretched UV map.
/// </summary>
[CreateAssetMenu(menuName = "Mapbox/Modifiers/UV Modifier")]
public class UvModifier : MeshModifier
{
UVModifierOptions _options;
public override ModifierType Type { get { return ModifierType.Preprocess; } }
private int _mdVertexCount;
private Vector2d _size;
private Vector3 _vert;
private List<Vector2> _uv = new List<Vector2>();
#region Atlas Fields
private AtlasEntity _currentFacade;
private Quaternion _textureDirection;
private Vector2[] _textureUvCoordinates;
private Vector3 _vertexRelativePos;
private Vector3 _firstVert;
private float minx;
private float miny;
private float maxx;
private float maxy;
#endregion
public override void SetProperties(ModifierProperties properties)
{
_options = (UVModifierOptions)properties;
_options.PropertyHasChanged += UpdateModifier;
}
public override void UnbindProperties()
{
_options.PropertyHasChanged -= UpdateModifier;
}
public override void Run(VectorFeatureUnity feature, MeshData md, UnityTile tile = null)
{
if (md.Vertices.Count == 0 || feature == null || feature.Points.Count < 1)
{
return;
}
_uv.Clear();
_mdVertexCount = md.Vertices.Count;
_size = md.TileRect.Size;
if (_options.texturingType != UvMapType.Atlas && _options.texturingType != UvMapType.AtlasWithColorPalette)
{
for (int i = 0; i < _mdVertexCount; i++)
{
_vert = md.Vertices[i];
if (_options.style == StyleTypes.Satellite)
{
var fromBottomLeft = new Vector2((float)(((_vert.x + md.PositionInTile.x) / tile.TileScale + _size.x / 2) / _size.x),
(float)(((_vert.z + md.PositionInTile.z) / tile.TileScale + _size.x / 2) / _size.x));
_uv.Add(fromBottomLeft);
}
else if (_options.texturingType == UvMapType.Tiled)
{
_uv.Add(new Vector2(_vert.x, _vert.z));
}
}
}
else if (_options.texturingType == UvMapType.Atlas || _options.texturingType == UvMapType.AtlasWithColorPalette)
{
_currentFacade = _options.atlasInfo.Roofs[UnityEngine.Random.Range(0, _options.atlasInfo.Roofs.Count)];
minx = float.MaxValue;
miny = float.MaxValue;
maxx = float.MinValue;
maxy = float.MinValue;
_textureUvCoordinates = new Vector2[_mdVertexCount];
_textureDirection = Quaternion.FromToRotation((md.Vertices[0] - md.Vertices[1]), Mapbox.Unity.Constants.Math.Vector3Right);
_textureUvCoordinates[0] = new Vector2(0, 0);
_firstVert = md.Vertices[0];
for (int i = 1; i < _mdVertexCount; i++)
{
_vert = md.Vertices[i];
_vertexRelativePos = _vert - _firstVert;
_vertexRelativePos = _textureDirection * _vertexRelativePos;
_textureUvCoordinates[i] = new Vector2(_vertexRelativePos.x, _vertexRelativePos.z);
if (_vertexRelativePos.x < minx)
minx = _vertexRelativePos.x;
if (_vertexRelativePos.x > maxx)
maxx = _vertexRelativePos.x;
if (_vertexRelativePos.z < miny)
miny = _vertexRelativePos.z;
if (_vertexRelativePos.z > maxy)
maxy = _vertexRelativePos.z;
}
var width = maxx - minx;
var height = maxy - miny;
for (int i = 0; i < _mdVertexCount; i++)
{
_uv.Add(new Vector2(
(((_textureUvCoordinates[i].x - minx) / width) * _currentFacade.TextureRect.width) + _currentFacade.TextureRect.x,
(((_textureUvCoordinates[i].y - miny) / height) * _currentFacade.TextureRect.height) + _currentFacade.TextureRect.y));
}
}
md.UV[0].AddRange(_uv);
}
}
}